About Me
I turn addon ideas into playable systems.
I’m a Minecraft Bedrock addon creator focused on features that feel useful, clean, and natural inside the game. My work includes scripted mechanics, custom entities, custom UI, custom mechanics, custom items, custom blocks, compatibility improvements, bug fixing, and project updates based on player feedback.
Skills
What I work with
Bedrock Add-ons
Gameplay packs, behavior packs, resource packs, items, blocks, tools, entities, and systems.
Scripted Mechanics
Custom logic, survival systems, player interactions, statistics, and configuration behavior.
Custom UI
Configuration menus, addon books, interface textures, forms, and player-friendly settings.
Optimization
Bug fixing, compatibility improvements, cleaner updates, and better user experience.
Personal Work
Featured Personal Add-ons
Dynamic Light
A lighting system focused on exploration, mining, and survival quality of life.
Lighting • Survival • Utility
Definitive Tree Capitator
Tree cutting with custom configuration, UI, statistics, and player-friendly options.
Utility • Forestry • Mechanics
Torch Offhand
Offhand torch mechanics with configurable behavior and custom interface design.
Utility • Survival • Mechanics
StoneTombs
A tomb system with visual config, custom UI, zombie options, and survival features.
Survival • Death • Mechanics
Block Armor
Armor based on blocks, designed for visual variety and fun Minecraft-style gameplay.
Armor • Equipment • Survival
Hammer Time
Expanded tools and mining gameplay through hammer mechanics and custom tool behavior.
Tools • Mining • Mechanics
Ore Miner
A mining utility inspired by vein mining, built to make ore collection faster and cleaner.
Mining • Utility • Mechanics
System Crossbow
Multiple custom crossbows with unique mechanics and combat-focused gameplay.
Combat • Weapons • Ranged
Life Increase
Extra hearts and survival progression for players who want stronger long-term growth.
Progression • Survival • Utility
Expansive Ores
Discover dozens of new ores, armors, tools, and materials to expand your survival experience.
Mining • Ores • Progression
New Bows
Fight with a collection of unique bows featuring special abilities and custom mechanics.
Combat • Weapons • Ranged
Ores Dimension
Generate Overworld ores naturally in the Nether and the End without changing world generation.
Dimensions • Ores • Exploration
Rise of the Wyverns
Raise powerful wyverns, craft new equipment, and survive in a fantasy-inspired adventure.
Fantasy • Dragons • Survival
System Wolf Armor
Protect your wolves with custom armor and improve your companions for every adventure.
Companions • Armor • Survival
System Wyverns
Encounter and tame powerful wyverns with unique abilities and exciting aerial gameplay.
Fantasy • Creatures • FlyingClient Work
Marketplace Contributions
Selected Minecraft Marketplace projects where I contributed as a Minecraft Bedrock addon developer, working on gameplay systems, custom mechanics, entities, scripting, implementation, testing, and polish.
Boss Expansion
Marketplace project where I contributed to boss-related gameplay systems, combat mechanics, behavior polish, testing, and in-game feature implementation.
Role: Gameplay Developer • Bosses • Combat
Mythic Mobs
Marketplace project where I contributed to custom creature behavior, gameplay interactions, combat features, testing, and addon polish.
Role: Addon Developer • Mobs • Fantasy
Titanium Ore
Marketplace project where I contributed to survival content, custom equipment systems, tools, mechanics, testing, and implementation.
Role: Addon Developer • Ores • Tools
RLCraft Bedrock Edition
Marketplace project where I contributed to gameplay systems, survival mechanics, custom content implementation, testing, and polish.
Role: Addon Developer • Survival • AdventureWorkflow
How I usually build an add-on
Idea & Gameplay Design
I define the mechanic, the player use case, and how it should feel inside Minecraft.
Systems & UI
I build the behavior, menus, settings, commands, scripts, and custom interface experience.
Testing & Polish
I fix bugs, improve compatibility, refine visuals, and update based on community feedback.
Contact
Let’s build something for Minecraft Bedrock.
I’m open to addon development, collaborations, project updates, and custom gameplay systems.